3 ms·
A more approachable example: logging to a logging process in compute-heavy and/or time sensitive application (simulators, games, rasterizers, ...). In such situ
by thechao 10y ago
A more approachable example: logging to a logging process in compute-heavy and/or time sensitive application (simulators, games, rasterizers, ...). In such situations the transport layer is usually bandwidth bound, so the use of a well-designed serialization layer (compression) is highly desireable. That being said, due to Zipf's law and the fact that whitespace delimiting is a pseudo-RLE compressor, I've found most binary serialization formats to be a wash compared to text.