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Interesting. I didn't even know they used that paradigm a lot in CGI. You have an example?
by nickpsecurity 10y ago
Interesting. I didn't even know they used that paradigm a lot in CGI. You have an example?
- agumonkey 10y agoThey often call that node based workflow, basically any high end software package use that be it 2D/Video compositing (ex Shake, Fusion, old Discreet (now autodesk) Flame and siblings) also Nuke. And in 3D Maya (hypergraph), Houdini (procedural modeling <= heh..). One interesting fact about Houdini, is that it allows freeform node composition be it 1D, 2D, 3D types of data.. basically you have a 3D first version of Mathematica. People used voronoi tesselation to generate cities out of random sampling of space into cloud points and then traditional extrusion operations. It's liberating. It may not be exactly dataflow but it's a lazy recomputation of a graph by propagating changes from inputs to ouputs and using previously computed/cached values otherwise. Computation aside, as a user I feel it's one of the most effective interface possible, there's no hidden parts, the model is right in your face and you can toy with it / iterate to understand the part you don't. Alas it's niche.. either research or rich markets.