4 ms·
Game engines often use region-like allocators for data that only lasts a frame -- check out the "tagged heap" in http://twvideo01.ubm-us.net/o1/vault/gdc2015/pr
by panic 9y ago
Game engines often use region-like allocators for data that only lasts a frame -- check out the "tagged heap" in http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Gyrling_Christian_Parallelizing_The_Naughty.pdf http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/G... for example.