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Ten minutes ago, I would have been behind this 100%. I'm an indie developer, and vie had more than my fair share of rediculous rejections. However, I'm at WWDC
by drewcrawford 16y ago
Ten minutes ago, I would have been behind this 100%. I'm an indie developer, and vie had more than my fair share of rediculous rejections.
However, I'm at WWDC. Ten minutes ago, I met with the head of one of the app review teams. She was kick ass, and gave me no-bullshit reasons why I was rejected, and told me exactly what I needed to do to get approved. Then she gave me her email and said if I get corporate BS again, escalate it to her.
The problem is that tens of thousands of apps are submitted a day and at that scale, mistakes are made. Either the reviewers are going too fast or they are crappy because there's a limited number of good QA people.
I used to think that apple's policies led to crappy spam apps because people weren't willing to invest the time and then get rejected. Now I understand that Apple is just as worried about this problem as I am, but just isn't sure how to solve it.
- justinchen 16y agoWell-intentioned people aren't always enough to make an effective system. If the end result has and continues to be shoddy then maybe there's only one way to vote -- with your feet.
- drewcrawford 16y ago> If the end result has and continues to be shoddy then maybe there's only one way to vote -- with your feet. Let me turn that one around on you: given that the iOS platforms are massively popular wouldn't that mean that the end result is less than "shoddy"?
- periferral 16y agoI'd argue that with all the Apple talk about open standards, when not just open up the app store and then let users decide what is good/bad for the ecosystem. Why have a controlled environment. Why have a control on whether the user wants to shoot themselves in the foot.
- bl4k 16y agobecause when something goes wrong, users will call apple and complain
- smackfu 16y agoEscalating around the problem isn't much of a solution, unfortunately.