3 ms·
Video games are interactive stories where the editor is you: so there is some potential for a great story, it won't be something film-like, more like a animated
by FrozenVoid 10y ago
Video games are interactive stories where the editor is you: so there is some potential for a great story, it won't be something film-like, more like a animated life diary of virtual character.
People usually don't play games "for the story", they see it as atmospheric bonus for the game mechanics: something like background music they wouldn't want to focus their time on, or be forced to run down the storyline the 124th time just to get the gameplay rewards.
The problem is inherent in video games being a competitive, goal-oriented environment where repetitive, constructed stories and art are just immersion decorations for the gameworlds.
Obtrusive stories forcing the player to "rewatch the film again" detract from the flow of gameplay and actually make the players treat the story as sort of wasted effort(interruption in gameplay, e.g. cutscenes, dialogues, infodumps) that makes the game less fun/cohesive/natural.