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30% and 30% for subscription for the first year and 15% after 12 months of subscription. http://www.businessinsider.com/apple-changes-app-store-revenue-split-2
by baldfat 10y ago
30% and 30% for subscription for the first year and 15% after 12 months of subscription.
http://www.businessinsider.com/apple-changes-app-store-revenue-split-2016-6 http://www.businessinsider.com/apple-changes-app-store-reven...
AKA Highway robbery and Google doesn't do any better. It should be in the single digits.
- wklauss 10y ago> AKA Highway robbery and Google doesn't do any better. It should be in the single digits. Why single digits?
- weaksauce 10y agowhy almost a third of your revenue?
- baldfat 10y agoWhich for many developers is more then their own cut of an app?
- astrodust 10y agoIt's a shit-ton more than most musicians get from a record label deal. It's also way more than you'll get shipping for XBox or PS4.
- scarface74 10y agoWell, when I was actually working for a company that billed me out to clients I would have killed to get 70% of my billable rate.
- cortesoft 10y agoBecause a fair rate is always determined by what number base you use.
- pdelbarba 10y agoWhy not? They make plenty of money elsewhere and there's no value-add here aside from the storefront that you're forced to use anyway. It's basically a self-enforced monopoly.
- baldfat 10y ago> Why single digits? What's is their cost? When you look at an ebook Apple makes more money then the Author of a book. Most developers don't make a profit but Apple is guaranteed a profit form each purchase. http://alltopstartups.com/2016/03/30/do-apps-still-make-money/ http://alltopstartups.com/2016/03/30/do-apps-still-make-mone... When the creator makes less then the deliver there is a problem. When the deliver makes money from purchase 1 and the developer might never see a penny after thousands of purchases there is a problem. A developer makes an app that cost her $10,000 and she must sell $14,300 to break even and not make a dime. Apple will make $4,299.
- abakker 10y agowell, that's not necessarily fair. Apple has done an incredible amount of work to give devs and content creators an audience in the first place. Their rules are no different from many others. The economics of a "good business" need to take into account the delivery costs. Just because those costs are borne by a 3rd party (apple), does not mean those costs aren't real. Yes, shifting the costs more on apple would change the economics for app developers, but as long as the economics remain great for apple, they keep developing better services, devices, and platforms for devs to use (and, they give some of that away for very cheap or free).
- baldfat 10y agoI know quite a few App Store Developers and I don't think a single one would say that Apple does the following: > they keep developing better services, devices, and platforms for devs to use (and, they give some of that away for very cheap or free). Follow the money and Apple, Google and Valve are making a killing off the backs of creators. The cost of delivery is what 1% if that?
- CountSessine 10y agoFollow the money and Apple, Google and Valve are making a killing off the backs of creators. The cost of delivery is what 1% if that? Well, if the cost of delivery and maintenance of these platforms is so low and the charge to developers is so high, why not arbitrage this? Create your own trusted multi-billion hardware/software platform with expedited payment and protection from cheating, and you can cut developers a better deal!
- SyneRyder 10y ago> Why single digits? Competitors to the Mac app store charge in the single digit range, whether it's Paypal or Stripe at about 2.9%, or a more full-service offering like Paddle at 5% + 50c, FastSpring at 5.9% + 95c, or Avangate at 4% - 8%.
- eastWestMath 10y ago...You think Paypal is a competitor to the app store?
- SyneRyder 10y agoTo the Mac App Store, in that you can sell your software from your own website & take the payments using Paypal. Fastspring / Avangate / Paddle are better comparisons, as they also handle license/serial keys, file hosting, subscription management & tax accounting like the Mac App Store does, and have been doing so before the App Store ever existed.
- kuschku 10y agoThe EU just limited credit card fees to be below 0.25%. Apple and Google can have their 30%, but only if they allow third party stores to exist just equally.
- matt4077 10y agoThere's a somewhat fair way of adjudicating this discussion, where the truth is obviously neither "highway robbery" nor "best deal ever", and that's the Mac App store. Mac developers are free to choose distribution via the App store, or to roll their own and not pay a cent to Apple. I don't have any numbers (and I'd guess very few people do), but I'd guess that the majority of developers is still in the App store, even though there were a few high-profile defections. OTOH, the Mac app store may be <50% in total revenue because the really expensive stuff is usually distributed independently (Adobe, for example, is big enough not to need the platform). So right now I'd say most iOS developers are probably still getting a positive return on investment. Although that doesn't mean that it's a completely fair price–Apple is probably getting the lion's share of the App Store's value.