3 ms·
Cause without buttons they suck :)
by vlunkr 10y ago
Cause without buttons they suck :)
- exclusiv 10y agoThey could design a classic bluetooth controller and sell it for cheap. I'm using the expensive, but awesome Switch Pro Controller on my Android's SNES emulator.
- derefr 10y agoPeople have their phones with them in a lot of cases where they just can't or won't bring any accessories: at a nightclub, in the toilet, etc. If this is the majority of time when you'd want to kill time on your phone, controller-requiring games would be pointless for you. Mind you, if you can force people to bring the accessory wherever they bring the phone, the calculus shifts. The Switch essentially is a Pro Controller duct-taped to an Android tablet; and it's a lot easier to convince people to buy one. :)
- exclusiv 10y agoYeah accessories are a challenge. But your comment made me think - how about a phone case that doubles as a controller? Kind of like the Surface keyboard as a phone case or protector with tactile buttons? I found a hard case called Flitchio but not sure if it made it to market and I don't like the joystick design [1]. Here's one closer to what I was thinking [2]. [1] http://www.pocket-lint.com/news/134420-consoles-beware-flitchio-android-gaming-controller-case-has-you-in-its-sights-hands-on http://www.pocket-lint.com/news/134420-consoles-beware-flitc... [2] http://portabletech.co/ http://portabletech.co/
- derefr 10y agoThis is the real answer. Nintendo don't want to sell $1 games, because that would re-anchor Nintendo customers to lower price-point expectations, in contrast to the $5/$15/$30/$70 pricing tiers they have right now. But Nintendo just don't (or rather, didn't, until Super Mario Run) have the in-house experience working with mobile form-factors to produce even original games that would stand out enough from the dreck on the app store to be "worth" more than $1 to consumers. So they just didn't bother with mobile.