3 ms·
Ignoring gameplay issues, I think another interesting feature of procedural game dev is the memory/CPU tradeoff. For example the 97,280 byte FPS: http://en.wi
by 0xdefec8 19y ago
Ignoring gameplay issues, I think another interesting feature of procedural game dev is the memory/CPU tradeoff.
For example the 97,280 byte FPS: http://en.wikipedia.org/wiki/.kkrieger http://en.wikipedia.org/wiki/.kkrieger