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Hello, nice to see another big fan of Fogarty & Dixon's work ... such a pity that Microsoft or others didn't make these ideas mainstream! Dixon pointed me to hi
by nunb 9y ago
Hello, nice to see another big fan of Fogarty & Dixon's work ... such a pity that Microsoft or others didn't make these ideas mainstream! Dixon pointed me to his repo on github if you're interested...
- DonHopkins 9y agoYes please I'd love to see their code! It needs to be integrated with Electron as a V8 extension.
- DonHopkins 9y agoFound it! https://github.com/prefab/code https://github.com/prefab/code Prefab is a set of software tools for reverse engineering graphical interfaces from their pixels. Prefab supports a variety of features for modeling the appearance of interface elements, identifying those elements in pixels, and applying semantic metadata to those elements. Prefab reverse engineers interfaces many times per second, making it possible to completely modify existing applications at runtime, independent of their underlying source code. Prefab is written in C# and runs on Windows. However, because it only relies on the pixels of an interface, it can be combined with a remote desktop or virtual machine client to reverse engineer applications that run in Mac, Linux, or any other OS. Prefab is the creation of the University of Washington Dub Group http://dub.washington.edu http://dub.washington.edu.