4 ms·
Nice! But if you're keeping the original PC controls, why swap alt/space? It's severely messing with my muscle memory. Edit: Also a wolf followed me underwater
by pinum 9y ago
Nice! But if you're keeping the original PC controls, why swap alt/space? It's severely messing with my muscle memory.
Edit: Also a wolf followed me underwater and ran around normally. And I seem to have unlimited underwater time. Is there a tracker for how complete the project is/a roadmap? Either way, awesome stuff!
- gregmac 9y agoSpace to jump seems quite normal to me, but what didn't was that A/D turned instead of side-stepped. I remember playing Tomb Raider when it came out, but I don't remember it doing that. I actually find it nearly impossible to move around with those controls, and I had the same problem with web ports of Wolfenstein. This port doesn't have configurable controls, but with Wolfenstein you can't even configure it to do strafe without a modifier key. It seems like at some point all these 1st/3rd person games switched to strafing by default, and using the mouse to look/turn/aim. Anyone know when that happened? What game first allowed that configuration and what first used it by default?
- ChickeNES 9y agoIt was popular in competitive Quake play, was included as an option in Quake II and the original Half-Life was the first game to ship with the standard WASD + mouse scheme that every game uses today. Here's a more in-depth article on the history of WASD: http://www.pcgamer.com/how-wasd-became-the-standard-pc-control-scheme/ http://www.pcgamer.com/how-wasd-became-the-standard-pc-contr...