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I don't think that's the problem. I think the problem is that "3D" versions have us effectively trying to manipulate the internal 3D state of a box - that's som
by swsieber 10y ago
I don't think that's the problem. I think the problem is that "3D" versions have us effectively trying to manipulate the internal 3D state of a box - that's something we're terrible at - we usually interact with 3D objects in a sparse state.
- logicallee 10y ago>we usually interact with 3D objects in a sparse state. I don't know that I can agree with this. There's nothing hard about spearing a meatball with your fork, and some spaghetti, even if it's dense 3D space... So it's not about visualization, more about UX/interaction or interface...