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Haha Awesome! Reminds me of a 3D 2048 game I made some years back. https://kshitij-banerjee.github.io/Cubiks-2048/ https://kshitij-banerjee.github.io/Cubiks-2
by kshitij_libra 9y ago
Haha Awesome!
Reminds me of a 3D 2048 game I made some years back.
https://kshitij-banerjee.github.io/Cubiks-2048/ https://kshitij-banerjee.github.io/Cubiks-2048/
Check the dismember view I provided (space bar). That open up the cube to give a better spatial understanding of the board.
That is the problem with 3D games, I realized. Trying to visualize is a pain to most people and deviates them from the game. This was my attempt at solving that.
I think in your case, hovering over a cell and highlighting its adjacent numbers might help create better visual understanding of the state.
- logicallee 9y ago>Trying to visualize is a pain to most people and deviates them from the game. But it's a built-in skill of everyone over the age of a few months old! Isn't the real problem the inability of 3D interfaces to, ahem, interface, with an innate skill 100% of sighted users have? In other words I think the interfaces are wrong, not the users.
- swsieber 9y agoI don't think that's the problem. I think the problem is that "3D" versions have us effectively trying to manipulate the internal 3D state of a box - that's something we're terrible at - we usually interact with 3D objects in a sparse state.
- logicallee 9y ago>we usually interact with 3D objects in a sparse state. I don't know that I can agree with this. There's nothing hard about spearing a meatball with your fork, and some spaghetti, even if it's dense 3D space... So it's not about visualization, more about UX/interaction or interface...