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iPhone SDK doc: "In iPhone OS there is a distinction between the coordinates you specify in your drawing code and the pixels of the underlying device. When usin
by gaiusparx 16y ago
iPhone SDK doc: "In iPhone OS there is a distinction between the coordinates you specify in your drawing code and the pixels of the underlying device. When using native drawing technologies such as Quartz, UIKit, and Core Animation, you specify coordinate values using a logical coordinate space, which measures distances in points. This logical coordinate system is decoupled from the device coordinate space used by the system frameworks to manage the pixels on the screen."
I am not familiar with Android SDK. Do you mean you can write one UI code that runs on all Android devices irregardless of their screen resolution? Such as on Nexus one and a tablet running Android?