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> Hardware accelerated graphics (their blitter was cool) is also the norm (and many orders of magnitude faster now). Not really. Current GPUs don't have 2D har
by rjsw 10y ago
> Hardware accelerated graphics (their blitter was cool) is also the norm (and many orders of magnitude faster now).
Not really. Current GPUs don't have 2D hardware, everything is just done in "software".
> I'd imagine, for starters, a uniform CPU/GPU architecture. Lots of cores accessing a single memory pool (let them have some scratch memory for themselves to save bandwidth) running the same software doing the job of both CPU and GPU. Make this CPU/GPU hybrid monster capable of combining multiple 4K inputs piped into textures and composite them in real time on any display surface available.
Sounds rather like Larrabee [1].
[1] https://en.wikipedia.org/wiki/Larrabee_(microarchitecture) https://en.wikipedia.org/wiki/Larrabee_(microarchitecture)
- rbanffy 10y agoFor the blitter, this re-imagining is doing everything in software anyway. We can add a couple instructions for that. I was thinking about Xeon Phi (which is the child of Larrabee), but with cores able to perform better than x86's as GPU cores. There seems to be a great deal of ground between CPUs and GPUs and a lot of spots one can be to function reasonably as both.