4 ms·
I get what you're saying, but I wouldn't cut it just like that. I mean, you could and it would kind of be valid, but hear me out. In my opinion, SF is really ab
by Keyframe 9y ago
I get what you're saying, but I wouldn't cut it just like that. I mean, you could and it would kind of be valid, but hear me out. In my opinion, SF is really about thought experiments, psychological stress to the extreme and what if's. One could imagine a story with a swords and sorcery and still keep it like that. There's also that whole science aspect of SF which I don't think has to be held up to literally. Fantasy, in contrast, is more goal oriented where there's a clear hero's journey line to it. Whether more stories in fantasy wield a sword could lean distinction like you've mentioned. I'm trying to keep the line more at the base level.
FWIW, I've been in TV and Film and storytelling for the better part of last ten years or so, so I might have another perspective on it. I'm looking at the distinction based on character development. SF stories have character arc driven by internal goals, whereas Fantasy is more the opposite where external motivation is the one driving the development of the inner goal (a proverbial journey, if you will). It's not a clear line when you look at the story structure, but it's definitely clear when you look at the arc and inner vs outer motivation on the character development front.
I've been taught of a certain way of developing stories, so maybe that's my bias. Always develop the character change first and then build the supporting ones and their arcs as well. Then, build a story structure around it (like a separate supporting structure on top of it). Character change IS the story. If character is the same in the beginning and the end, you haven't told a story. The way character changes, not the mechanics, but expression of goals is usually what defines the genre in my opinion. Theme, setting, story structure, and rhythm are flairs which can be genre-specific, but are on top of the 'main story'.
I might've gone maybe too much into it though.
- YeGoblynQueenne 9y agoI appreciate your reply and I find it well thought-of. The problem is that Science Fiction is, literally, Fantasy without swords (or sorcery, but my position is that the two basically go together). Or at least that's what it started as, back in the Golden Age. For instance, you'll probably know that in that era the editors of Sci Fi pulps would reject a story if it had magic in it, so writers instead framed magic as "psionics" - because that made their stories sound more scientifically plausible (for their time, always). So in essence, you could take the exact same story, with the same characters having the same motivations and advancing down the same goal etc, and simply change the external trappings, from sword and sorcery to ray guns and psionics, or vv, and- presto, genre change. The distinction is entirely artificial, is what I'm saying, and dictated more by the needs of the publishing (or TV, film, etc) industry than what kind of stories a writer wants to write or a reader/viewer enjoy. That is as true now as it was back then but it's actually a good thing, nowadays, because it means that you can tell the same stories either as Fantasy or as SF and all that matters is really how good the story is. Hero's journey with aliens and spaceships, for Star Wars, gritty realism with swords and dragons for The Game of Thrones. And why not? The best Fantasy and SF is very often found in the boundary between the two genres. The flimsier the boundary, the easier for the two genres to intermingle to the delight of all of us who enjoy a good story, regardless of the trappings. Btw, I should say that most of my interest in (and knowledge of) Fantasy and SF comes from novels, rather than TV shows and films. I appreciate that TV shows, in particular, have been able to tell more engaging stories in recent times (eg. I'm totally a BSG fangirl) but still TV prioritises tropes and specialises in providing a quick fix- which though makes my criterion even more relevant. In writing, it's a lot easier to escape the tropes and just tell a story about people doing things, rather than who-fought-whom-with-what.
- YeGoblynQueenne 9y agoAdditionally- I personally find that analysing plot elements as hints of genre is very unproductive because their classification can only be subjective. That sort of thing is how we end up with sub-categories like Space Opera that are completely pointless, bagging together Star Wars, Dune and Consider Phlebas, as if they were the same kind of thing.
- Keyframe 9y agoI think we both speak of the same thing, but I come from dramaturgy background. Story is story, no matter the genre or medium. At its core, story is always about change in the character through dramatic arc. If there is none, it's journalism, for lack of better words. Mechanics are vastly different through media. For example, in screenplays you get to write only what you hear and what you see. Essay form is allowed only to explain to the creators of ultimate form what you mean. When you shed all the layers of genres, when you come down to the basic principles of dramaturgy, you're left with the core of storytelling that's in all stories ever told. From Plato's Cave to Aristotelian unities onwards to Star Wars and Seinfeld, there are certain core principles which hold true in form and structure. Form, not formula. In dramatic arc and story structure there are elements which morph and trade places and these, along with psychological and visual motifs make a genre. It's probably valid approach to view/interpret this on a whole other level, and that's the beauty of it. This is just my viewpoint based on some experience and background in dramaturgy. It's a view on abstract principles of storytelling where you get to manipulate form and structure itself before you materialise it into particularities. Kind of like virtual functions, or better yet a class diagram of a story before you write it down. Dramatic theory is not competing with literary theory - it complements it, specializes it. I took dramatic theory as a heavy weapon which I find extremely useful in my work, but I didn't dwell much further into literary theory. I took some bits and pieces that I find useful for my work, like intertextuality (esp. biblical - which is tropey as it gets, Star Wars for example and Hero's Journey, but most modern literature as well)... etc. I have colleagues which are far more well-versed in literature theory than I am for when I need insight. I'm more concerned with dramatic mechanics and structure, because that's what I do and what interests me. What I'm saying is that behind all of the layers of a genre, there is a common subset to all stories. If you start with that and build towards a genre, you get to see the specifics of how it modulates that core structure. SF, in that regard, is always heavily biased towards internal-driven change with accentuated wants and needs switch[1] where character is in an extreme psychological situation driven by an extreme physical situation flared by science. Character is driven into a corner where he/she has to act on his core flaw in order to achieve the need in order to change. Whereas fantasy has a character on a journey both physical and psychological through which he/she overcomes the flaw in his character in order to act on it when third act kicks in. It's a bit of an abstract way of thinking, but I don't know how else to put it without first explaining all of the intro to dramatic theory, hah. [1] Wants vs needs is the epitome of character arc mechanics. There's something character wants that drives his story arc, only to be exposed to his actual needs (what he really wants). Shedding his wants and fulfilling that need he discovered he overcomes his major flaw and thus changes his character. Now, if you view through prism of that mechanics (core one though) and go back to genre structures you can clearly see where most differ (not all, there are blurry ones!). For example, if you look at Star Wars or Conan which are fantasy (one with SF theme and one with fantasy theme) - there's a clear flaw in the character that gets replaced by a need and fulfilled on the journey (actual one). Be it Force training vs Dagobah cave or Sword training vs Valeria. It's an actual quest! Now look at a clear-cut SF, for example Inconstant Moon episode from Outer Limits (check that out if you haven't!) or any of the more fabled STNG or DS9 episodes. In Inconstant Moon, main character realises this might be the final night of his (and everyone's life - Sun has gone Nova on the other side of the Earth (it's nighttime), and he notices Moon is exceptionally bright because of it... so he calls up his ex girlfriend (wants) and he becomes more open and free (needs).. or in DS9 Pale Moonlight (Moon, again!) where cptn. Sisko wants an action attack plan or whatever only to need to become vile and dirty character in order to win, thus overcoming his flaw (being a good guy)... no quest. When we return to Dune, that's where lines get blurred and there's an endless debate. I mean, I could go on forever and we all could probably be right to most extents. This is just my way of thinking. Flair on top of all of that is of least concern, but is the most visible in a genre. By that I mean spaceships vs swords or whatever. It's just a motif. Hence why people commonly confuse Star Wars as an SF - which it isn't at all. Also a reason why new Star Trek movies aren't really SF. It's a fantasy or in ST case action story with an SF theme on top. I'm really passionate about this subject (storytelling) and we have debates like these almost on a daily basis because we all love it. We all agree on one thing and that's that everything lies in character development and arc and grows from there, so excuse my elaborate intro to debating the topic!