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You can use the accelerometer to figure out which way is "down". Then, using CV techniques to identify the ground plane. Even if you get this a bit wrong, as lo
by oppositelock 10y ago
You can use the accelerometer to figure out which way is "down". Then, using CV techniques to identify the ground plane. Even if you get this a bit wrong, as long as you visually track some registration points, you get consistent positioning of your virtual object, which is probably the most important bit.
I noticed in the videos that nothing ever goes in front of the animated objects, so they're probably not identifying objects, and trying to figure out object boundaries or anything like that. It's a simple, well-polished trick.
- chillacy 10y agoThat would be my guess as well. If you actually try the feature, it doesn't actually map the planes in the image, it just assumes you're pointing it at flat ground.