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Also look at how Zuck bought Oculus and turned it from VR fan favorite to this horrible Facebook division that inches away from PC VR everyday and into social a
by drzaiusapelord 10y ago
Also look at how Zuck bought Oculus and turned it from VR fan favorite to this horrible Facebook division that inches away from PC VR everyday and into social and mobile spaces. Worse, it embraced the toxic politics of exclusives and couldn't keep its promises on ballpark pricing, delivery dates, openness, etc.
The Snapchat guys didn't want to be Palmer Luckey'd. They got the cash and kept their reputation. That's quite the win.
- onewaystreet 10y ago> Also look at how Zuck bought Oculus and turned it from VR fan favorite to this horrible Facebook division that inches away from PC VR everyday and into social and mobile spaces. Because that's where the users are. PC VR is going to be a very small niche in the larger AR/VR space.
- SerLava 10y agoMaybe eventually, but early VR on mobile devices is crap. Even PC VR is pretty rough. They need one or two more generations before they can cram a quality experience into a phone.
- awad 10y agoI am just an anecdote but even as a founder of a tech startup who is highly plugged in, I ~barely~ use a PC when not in the office for non-work purposes and most of my immediate network is at best on par and worse completely off the PC bandwagon for almost all personal use.
- bigbugbag 10y agoAs someone who deals with normal people and their computer/internet needs, your experience does not reflect population at large. Many regular people hate you for pushing things and change they didn't ask for and do not want on them. Further more, this experience of population at large is not reflecting the actual experience of most of the population of the world that has little to no exposure to computers or internet. But when designing for your kind in a vacuum you will encounter some success among your peers.
- bigbugbag 10y agoThere was no future in 3D video each time it got introduced since the 50's and there's still no future today. Understand that the human brain cannot deal with this for extended period of time without serious side effects and there's no VR outside of limited niche market such as learning to overcome phobias. Tech democratization can be foreseen through the rate of adoption in porn (VCR, DVD, etc.), what's the trend for VR porn ?
- drzaiusapelord 10y agoYou'd think so, but Grandma isn't paying $300 for goggles to strap on her face to view baby videos. Meanwhile gamers are chomping at the bit for quality VR experiences and have deep pockets as well. Mobile gaming didn't stop console and PC gaming, why should VR be any different?
- bigbugbag 10y agoWell, you forgot to factor in that oculus had been crowdfunded and those people felt cheated when occulus sold out to facebook. But this is how it works, either you build something in a pure me,me,me fashion aka you sell to the highest bidder, usually one of the giant tech that buys to preserve their own interest or push their agenda. Or youyou actually care about people, users, customers and are not ruled by money and you don't sell and deserve what you earn while maybe giving back value to people and the global world. To me snapchat are the obvious winner here.