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He mentions early in the talk about how some people working in VR/AR make a comparison that they're building the tech from 'Snowcrash' which he calls out as wro
by mathewsanders 10y ago
He mentions early in the talk about how some people working in VR/AR make a comparison that they're building the tech from 'Snowcrash' which he calls out as wrong model for thinking about VR.
A while later he describes a companies responses to building features after a player virtually groping another player in a virtual archery space.
The model for AR/VR that seems most plausible to me is what's described in the book 'Lady of Mazes'[1] - really recommend people check that out if they find this talk interesting.
[1]: http://strangehorizons.com/non-fiction/reviews/lady-of-mazes-by-karl-schroeder/ http://strangehorizons.com/non-fiction/reviews/lady-of-mazes...