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>No need for expensive GPUs These techniques require expensive GPUS. Even with top of the line hardware it takes a few seconds per frame. Perhaps something lik
by Houshalter 10y ago
>No need for expensive GPUs
These techniques require expensive GPUS. Even with top of the line hardware it takes a few seconds per frame. Perhaps something like this could be used to assist animators and modelers though.
- bitL 10y agoYes, indeed, it's an animator/modeler's dream ;-)
- jacquesm 10y agoBut you'd only have to render the level once, after that it's all textures to be slapped on polygons. And those 'expensive GPUs' are pretty much there in that context since they were designed for games to begin with. In fact, let's stimulate this to make sure GPUs get even faster and have more memory. GP is wrong in that GPUs won't be needed but that doesn't make it a bad idea as such.
- hwillis 10y ago>But you'd only have to render the level once, after that it's all textures to be slapped on polygons. No, then you'd have textures on low resolution polygons. That's using the method during production, not in the renderer. If you want this method to improve image rendering it needs to happen as part of the render ie every frame.