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Serious question, can graphics rendering in games be replace with a technology like these? Then the developer will train a model to convert a simple low poly co
by tonmoy 10y ago
Serious question, can graphics rendering in games be replace with a technology like these? Then the developer will train a model to convert a simple low poly count 3d image to a very beautiful looking image, and gamer's PC will use those weights on the fly to make the game look beautiful. No need for expensive GPUs (as long as NN predictions are easy)
- Houshalter 10y ago>No need for expensive GPUs These techniques require expensive GPUS. Even with top of the line hardware it takes a few seconds per frame. Perhaps something like this could be used to assist animators and modelers though.
- bitL 10y agoYes, indeed, it's an animator/modeler's dream ;-)
- jacquesm 10y agoBut you'd only have to render the level once, after that it's all textures to be slapped on polygons. And those 'expensive GPUs' are pretty much there in that context since they were designed for games to begin with. In fact, let's stimulate this to make sure GPUs get even faster and have more memory. GP is wrong in that GPUs won't be needed but that doesn't make it a bad idea as such.
- hwillis 10y ago>But you'd only have to render the level once, after that it's all textures to be slapped on polygons. No, then you'd have textures on low resolution polygons. That's using the method during production, not in the renderer. If you want this method to improve image rendering it needs to happen as part of the render ie every frame.
- rasz 10y agothis is how dreaming works
- Iv 10y agoYes, I expect some things like that to happen. It would probably start as an improved cell-shading or anime mode rendering but could end up with more realistic rendering. However in terms of realism, we are already at a quality that will be hard to beat.