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We do have a Steam version, but for a lot of our (non-gamer) audience, Steam is an extra (and confusing) step in the funnel. It hadn't occurred to me that the
by s3cur3 10y ago
We do have a Steam version, but for a lot of our (non-gamer) audience, Steam is an extra (and confusing) step in the funnel.
It hadn't occurred to me that the platform-specific app stores are the way people have been solving this problem (and thereby doing away entirely with product keys). It's something we've looked into, but as we're 3 platform (Mac/Windows/Linux), we've never taken the plunge.
My biggest concern would be installation size. Right now, our minimum install is about 8 GB, but if you install all the optional content, it goes up to about 60 GB. I'm not sure the app stores (aside from Steam) have a model to support that.
- WorldMaker 10y agoIt does get complicated dealing with all the platform-specific stores for a cross-platform app (about to experience a lot of that pain soon enough for some of my work), but it does seem to be the most convenient way to get out of needing to manage product keys and DRM and yet still being where users expect to buy your application. For what is worth, I've installed several very large applications from the Windows Store (Xbox Play Anywhere titles, one of which is > 80 GBs) with no problem [1] and they seem as well optimized for that as Steam. (Which may not be a surprise given it's largely the same backend now for both Xbox and Windows.) The Windows Store also has DLC/in-app purchases support for things like optional content, very similar to Steam, and could potentially help you manage that as well. [1] I did need to know how to switch default application installs to a different disk, but that's a problem Steam users face too, and the solutions are very similar.