4 ms·
I don't think he was working with frame or layer buffers on a color display at 1024x768.
by boredguy8 16y ago
I don't think he was working with frame or layer buffers on a color display at 1024x768.
- access_denied 16y agoYeah, but 64k and 256Mb are different numbers. And as you already know: 640k oughta be enough for anybody.
- potatolicious 16y agoThe point remains valid: the iPhone software absolutely screams, and in many cases achieves better UI performance on Android hardware that is twice as fast. There's something to be said for not writing everything in Java ;) We don't have the hardware problem so well licked that we can disregard it. IMHO programming phones like we program desktops is a serious mistake, and seriously hamper what we can do with mobiles (e.g., bloatier code results in need for faster hardware with little performance gain for it, thus raising battery, heat, device size problems).