3 ms·
"When reacting to an attack the scripts are chosen based on something called a yoke. Each frame of animation for both avatars and projectiles contains a value f
by billmalarky 10y ago
"When reacting to an attack the scripts are chosen based on something called a yoke. Each frame of animation for both avatars and projectiles contains a value for the yoke in the metadata, which the AI peeks at to select a script suitable for responding to that attack. The computer sees the yoke of your move as soon as you have input it, before the first animation frame has even displayed. As such it gets one more frame of advantage on top of your reaction time."
I KNEW IT!