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Colin McRae Rally 2.0 was released back in 2000 and used offline learning to train a driving model. Here's an interview with the engineer that made it: http://w
by meheleventyone 10y ago
Colin McRae Rally 2.0 was released back in 2000 and used offline learning to train a driving model. Here's an interview with the engineer that made it:
http://www.ai-junkie.com/misc/hannan/hannan.html http://www.ai-junkie.com/misc/hannan/hannan.html
In this modern day and age grabbing telemetry from multiplayer matches might be a good way of getting training data. Particularly for games that already measure player skill. For example creating AI for Hearthstone that played like each of the skill tiers. Periodic retraining on up to date data could then keep up with things like changes in the metagame.
- lloeki 10y agoThis is how Drivatar works in Forza Motorsport. It was first trained and tuned offline internally at Turn 10 to give opponents personality traits and driving style (Forza 2, ah, that damn M. Rossi!), then trained from the player as well and used offline (IIRC Forza 3 had AI progress vanish after the race while 4 persisted it across races. Anyway I loved how the opponents would ostensibly start to use my own tricks and lines against me, making each lap harder than the previous one), and finally starting with Forza 5 and 6 you could have your own AI that would play as you online with your own driving style while you were away, and if it was winning, you'd get some cash.