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This is pretty neat. The more I try to do Web VR stuff though, I get frustrated because there isn't yet a good way to design it "responsively" so that it will
by news_to_me 10y ago
This is pretty neat.
The more I try to do Web VR stuff though, I get frustrated because there isn't yet a good way to design it "responsively" so that it will look right on normal flat screens, but become an environment in VR.
I also wonder about what the right UX for linking pages in VR is. I don't want to have to fist-bump some floating blue text. Maybe there should be a "link shape" or halo that draws the eye to certain features.
- giaour 10y agoClearly, links should be represented as human-sized exposed pipes that users jump into like in Mario games.
- news_to_me 10y agoWe have a winner
- yumraj 10y agoNote the date and time, this comment may provide proof of prior art in some future patent litigation.
- mysterydip 10y agoGreat. Now I want to mod/hack super mario bros into an interactive web browser.
- pvorb 10y agoHow about portals as in "Portal"?
- ryoshu 10y agohttps://www.webvrexperiments.com/ https://www.webvrexperiments.com/ has some good examples of desktop experiences that scale up to VR.
- news_to_me 10y agoYeah, but those are all still like, super 3D on a flat screen. Which makes sense - they're demonstrating exactly how 3D and immersive VR can be, even without a headset. I'm just curious what the future would look like for, say, a startup's splash page in VR, where environment could be used to subtly enhance the experience if you are in VR, but otherwise be a normal web page.
- crooked-v 10y agoNow I'm picturing something like the Super Game Boy, where you have the original screen and then a graphical wrapper around it. Being able to easily add a spherical or cylindrical "wallpaper" that would project around you while looking at a 2d rectangle projection of the site could be a simple way to give an "easter egg" to VR users without having to comprehensively redesign everything for it.