3 ms·
It occurs to me that there should be some kind of strategy that allows for simplified computation of numerical state variables though? Since in a lot of cases t
by forgotpwtomain 9y ago
It occurs to me that there should be some kind of strategy that allows for simplified computation of numerical state variables though? Since in a lot of cases the value being within a certain range is more important than it's exact amount (e.g. HP > max damage of a single blow, or of MP is >= spell cost). Intuitively I'd probably want to try some kind probability-density function to represent numerical stats.
- Sunset 9y agoYou can even go with something like: Can the player cast >n spells. Or Is the players Average DPS > Boss's HP regen per second. Without having to care about the exact numbers.