4 ms·
Gaming is generally one of the cheapest hobbies to have. Even on the hardcore PC side with monster rigs, it still can typically come out way cheaper over a mult
by Jach 10y ago
Gaming is generally one of the cheapest hobbies to have. Even on the hardcore PC side with monster rigs, it still can typically come out way cheaper over a multi-year period than, say, skiing. But $3.50/hr is a lot for gaming, and a lot for BotW when it's on the Wii U too... BotW is probably worth it but I'll wait. :)
(One example, I got Dark Souls for $5 and have 100 hours on it, that's 5 cents per hour. Sure I didn't get it when it first came out (otherwise it would have been more, though not that much more -- but at the same time I may also have put more time into it with more active PvP) but I didn't need to, I had other stuff to play. I've got quite a backlog, or things to buy to add to the backlog when they're on sale, of amazing games to play that I don't need to play the latest thing at full price. Or a more recent example, I spent $15 helping back Yooka-Laylee two years ago, and it took me 23 hours to 100% it, so 65 cents per hour. Suppose it was $60, though, that's still only $2.60/hr.)
But bringing it back to the main point of the thread, which isn't cost, what's Nintendo going to do next? They have a ton of unused/underutilized IP, they can't make AAA content on a similar schedule to the rest of the industry, and it's not because their offerings are just that much better. Additionally when people can have 100+ hours of fun with the launch title, why are they going to buy other games when they come out? The Wii was notorious for having a very low bought-games-per-console figure, even though there were several great games for it. I can't imagine many third parties looking at the Switch as anything but a dumping ground (when the added dev cost is low) for stuff they already put on other platforms. In a few years everyone will have a mobile phone more powerful anyway so maybe it won't be much work at all.