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I don't think it's fair to associate "tediousness" with the computational complexity of the underlying problem. Some games are Turing complete (Factorio, Dwarf
by drdrey 10y ago
I don't think it's fair to associate "tediousness" with the computational complexity of the underlying problem. Some games are Turing complete (Factorio, Dwarf Fortress, Minecraft, Braid...)
- JoshTriplett 10y agoThis wouldn't work for open-ended sandboxes like Minecraft or Dwarf Fortress, and not just because you can build a Turing machine in those. I'm talking about adventure-style games that have a defined solution and way to "win", and the complexity of computing that solution. In that regard, games that require a full backtracking search and aren't amenable to shortcuts tend to become tedious. As an example, it's entirely possible to build an adventure game puzzle equivalent to an arbitrary SAT problem.