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But why is DLC fundamentally bad? The same reason preorders are bad: it creates perverse incentives for developers and publishers. The problem people have wit
by Karunamon 10y ago
But why is DLC fundamentally bad?
The same reason preorders are bad: it creates perverse incentives for developers and publishers.
The problem people have with DLC isn't that developers are being demanded to release feature-length content, it's that developers are incentivized to lock stuff that's already developed and in the game behind a paywall. Essentially selling you content that you already purchased.
I'm not too worried about Nintendo succumbing to this problem, but there are some other devs out there with no such scruples. EA and Activision come to mind..
- erikpukinskis 10y agoI don't understand, you're saying you think a developer who sells a great product at a good price will typically make less revenue than if they broke off part of that product, sold it as DLC, and took the hit in the press? Is that an empirical finding?
- Karunamon 10y agoI'm saying developers exist who seem to think that's correct and gaming as a whole suffers for it.