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In the past I've looked at some models of games. Most human playable adventure games have a fairly small state space, unless you do something cute like embed ch
by CJefferson 10y ago
In the past I've looked at some models of games. Most human playable adventure games have a fairly small state space, unless you do something cute like embed chess in it :)
The only tricky bit is you want to avoid modelling the exact pixel location of every object / player if at all possible, but need to make sure your simplifications don't end up hiding some unsolvable corners.