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Game servers don't do hard real time. That would be overkill, and requires specialized operating systems typically used for niche applications like robotics; e.
by m0th87 9y ago
Game servers don't do hard real time. That would be overkill, and requires specialized operating systems typically used for niche applications like robotics; e.g. https://en.m.wikipedia.org/wiki/RTLinux https://en.m.wikipedia.org/wiki/RTLinux
- mattferderer 9y agoI've been reading up on VR after trying an Oculus Rift. It sounds as if VR game servers will need something a bit closer to "hard" real time than current servers. I suppose it still wouldn't technically be "hard real time" but much "firmer real time". I guess this leaves me wondering if games will ever progress to needing "hard" real time.
- mmfZ4e4OqQ7RRwP 9y agoThat doesn't make much sense, think about lag, playing with somebody who is far enough that the speed of light makes a difference. You want a near real time graphics pipeline for each user to avoid vomiting, but other than that you will still get terrible terrible network problems one way or another which you can't control and will show up as ghosts in the game, stopped players, etc.