4 ms·
A point and click engine in PICO-8, inspired by the SCUMM engine
- mynewtb 10y ago> it is only (heavily) "inspired" by the SCUMM engine, not a true replica - for that you'll want good ol' SCUMM-VM. Not cool to use the name.
- deleted 10y ago[deleted]
- tluyben2 10y agoDeleted a comment here about that because I read the github too hastily; you are right, not cool. I would say it would need to run at least Manic Mansion and Monkey Island to be called a Scumm something.
- dividuum 10y agoIt's not like SCUMM is synonymous with the orginal Scumm instruction set emulator. It's more an umbrella term for "simulating old school adventures" (See here: http://wiki.scummvm.org/index.php/Engines http://wiki.scummvm.org/index.php/Engines). I don't see why this shouldn't work the other way around.
- FroshKiller 10y agoLighten up. It's a forum post about a goofy project for a toy VM. It isn't a commercial product. Nobody's making money off it. Heck, the limitations of PICO-8 practically guarantee you won't be able to make a full-length game with this SCUMM engine.
- poisonarena 10y agopretty amazing work!!!
- Kenji 10y agoI am disappointed, there is no key below the door mat ;)
- mseepgood 10y agoGo play Thimbleweed Park (Ron Gilbert's new adventure game) if you liked the classics. It was released a couple of weeks ago.
- Liquidream 9y agoFirstly, I'd like to thank you for taking the time to give feedback on my project (both positive and otherwise). :o) With regards to the naming; I can see your point about the potential to "mislead" (which I attempted to negate right off the bat with my ReadMe). However, the reason that I personally (and I understand this IS subjective) felt justified to incorporate the SCUMM name in the title is because I deliberately kept my API as identical as possible to the original SCUMM API (within reason - some functions/properties really needed modernising or weren't applicable). There is also plans to be even closer to the original SCUMM design by distilling generated output (from a new Editor that I'm currently working on) to something akin, but not quite, OP-codes. If only to allow more game content to reside in the heavily-restricted space available in PICO-8 carts. Again, thanks for all the valuable feedback (I have NO idea how my post got linked here), but I'm grateful all the same. All the best, Paul.