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From a gamers perspective, the peer-to-peer lobby system used in the CoD series is one of the worst things about it. I can remember constantly having to migrat
by deevus 9y ago
From a gamers perspective, the peer-to-peer lobby system used in the CoD series is one of the worst things about it.
I can remember constantly having to migrate hosts, getting owned by the host because everyone else has a ping much higher than zero, and horrible lag when the host it chose had a bad connection.
Cool technology, but at the cost of fun.
- hderms 9y agoyeah, I remember hearing that. I wouldn't necessarily consider that a sleight against Demonware though, considering that it's just a really hard problem to solve. Also I'm sure Activision pushed hard for it as it meant much reduced server costs.
- chuckdries 9y agoEh, I played CoD for a long time in middle and high school The community loved to complain about the whole lack of dedicated hosting thing but I rarely had bad experiences with it. Plus, CoD 4 and CoD WaW both had dedicated servers but are mentioned in this slide deck, so it sounds like they'd be using this middleware regardless. At CoD scale I'm sure the ability to not rely on first party hosted servers saved enough money to justify the occasional service interruptions, and this system is better for groups of players that might be close to each other but far from an official data center.
- staticassertion 9y agoAs they say, when they first started with COD they had tons of scaling issues because they had never had so many before, but Erlang caused relatively few of their issues.
- deevus 9y agoIt should probably be mentioned that I am in Australia, where the majority of people have less than 12Mbps down, and even more likely less than 1Mbps up