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> Most gamers use Steam, not WebGL, and the internet hasn't fallen apart. > People can survive using Roku/FireTV/AppleTV/PS4/XB3/standalone PC app for their st
by guiambros 10y ago
> Most gamers use Steam, not WebGL, and the internet hasn't fallen apart.
> People can survive using Roku/FireTV/AppleTV/PS4/XB3/standalone PC app for their streaming movie services.
I don't understand the analogy, or what you're proposing here.
Steam is a pile of proprietary code, full of DRM. AppleTV/XB/PS/etc are all proprietary binaries, equally full of ad-hoc DRM.
So yes, the internet hasn't fallen apart because of this; companies found ways to deliver what users want, using their own closed and proprietary standards. The only thing in common here is the use of IP as a transport mechanism; everything else is a pile of proprietary crap.
This means no modifications, no reverse engineering, no using this in an unauthorized device, etc.
For the so-called "web", there are basically three options:
1) don't include anything in the standard, and let companies figure out individually how to deliver what users want, while still complying with their policies, and eventually reinventing the horrible experiences we had in the past [1]
2) embrace the app-ification of the web, with browsers becoming renderers of proprietary binaries -- just like the examples you mentioned: iOS, Android-based devices (FireTV, Roku), XB3, PS4, etc. With mobile driving the majority of the traffic, and WebAssembly as an emerging standard, one may argue that this is already here.
or
3) take the red pill, embrace that DRM as a necessary evil, and at least create a reasonably unified experience for users, getting companies to play nicely in the sandbox and reducing the risk of shenanigans [2]
From everything I read so far, Tim's effort is to avoid #1 and #2 from becoming reality. He's not in favor of DRM; he's against the "web" getting reduced to a pile of proprietary code running over IP and using HTML5 (internally) as the markup language.
[1] http://boingboing.net/2008/09/26/walmart-shutting-dow.html http://boingboing.net/2008/09/26/walmart-shutting-dow.html
[2] https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootk...
- byuu 10y ago> Steam is a pile of proprietary code, full of DRM. AppleTV/XB/PS/etc are all proprietary binaries, equally full of ad-hoc DRM. Exactly. And it's not on the web. DRM can survive off the web. We can keep the web open. Or at least, we could have, until Tim Berners Lee et al sold us out. I have no interest in helping media companies implement a ubiquitous, single-solution DRM. Especially not at the cost of the open web. > he's against the "web" getting reduced to a pile of proprietary code running over IP and using HTML5 (internally) as the markup language. EME is the same effect. A pile of proprietary, closed-source, DMCA-protected code that without which you couldn't play your videos. It doesn't matter which piece you consider greater: addition is commutative. HTML5+DRM == DRM+HTML5.