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Game engine != Productivity(artist/designer) focused game engine. I've worked on UE3 based titles, in-house engines and quite a few in-between. Building a new
by vvanders 10y ago
Game engine != Productivity(artist/designer) focused game engine.
I've worked on UE3 based titles, in-house engines and quite a few in-between. Building a new engine from the ground up is easily in the 10s of millions if not more which is why you rarely see new entries into the market.
Sure FB could do it, but it probably makes more sense to worth with UE4/Unity to augment them. You'll be able to draw from a large base of developers/designers/artists who already understand the workflow instead of having to build up that community from scratch.
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Also the default-large packages of UE titles is mostly a function of optimization, We'd have only ~200mb of system memory back on the PS3 which is way smaller then what modern mobile platforms have available to them. UE has a bunch of things you can do to pull them down, it just takes work.
- AndrewKemendo 10y agoI don't disagree with any of that. However the point is it would be huge for the development community but a relatively small project for Facebook. Would solidify platform lock in even further.
- vvanders 10y agoWhy do I want a platform lock? As a gamedev that's the worst thing that can happen unless there's substantial compensation on the other side of the equation.
- AndrewKemendo 10y agoWell we don't, but facebook certainly does, which is why I think it's in their interest to do so,