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Console-level graphics can be demanding; my wild guess is, this was their compromise to allow 60fps + complex scenes + OK battery life. Makes more sense to me
by twotwotwo 10y ago
Console-level graphics can be demanding; my wild guess is, this was their compromise to allow 60fps + complex scenes + OK battery life.
Makes more sense to me as a factor than panel cost/availability (like you say, there are cheap devices with denser screens) or some hard CPU/GPU limitation (since it can output 1080p docked).
Maybe in a year or two, with a revised GPU or the next process node or whatever, they do a Switch HD that delivers the better resolution, maintaining battery life. (Or they go for no-glasses 3D like the 3DS. That would be pretty counter to mobile gadget trends, but this is Nintendo.)
- ekianjo 10y agoZelda does not run at 60 fps.
- twotwotwo 10y agoAh, I see, and reading more it sounds like Zelda only outputs 900p rather than 1080 docked. So maybe there's also an element of the hardware really not being up to doing demanding game scenes well at a higher res at all, and it's not just that doing it would draw too much power. Huh.