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I think the key is going to be pairing the extra human bandwidth you get from VR controllers, with these new types of generative networks that are emerging out
by ericflo 9y ago
I think the key is going to be pairing the extra human bandwidth you get from VR controllers, with these new types of generative networks that are emerging out of machine learning research. I'm playing around with this idea for my next VR experience after Soundboxing. But I haven't made great progress on autoregressive acoustic sample based generators like wavenet, which I had hoped would work better for this.