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My vote for Godot is that it works on Linux. What has blocked me from gamedev is the historical Windows requirement. I don't want to fiddle with virtual machine
by lohengramm 9y ago
My vote for Godot is that it works on Linux. What has blocked me from gamedev is the historical Windows requirement. I don't want to fiddle with virtual machines, bugs due to unsupported usage of the engine or dual boot. Electronics are very expensive in my country, so having 2 computers is a too big investment (this is also what blocks me from IOS dev btw). I need Linux because I am productive on it, and because I have an actual job besides my indie gamedev thing that requires it and I want to minimize context switch.
I have been able to run some big engines on Linux in the past, but it is always somewhat hacky and unsupported. The only game I was able to finish and launch was written in Java using the great libGDX (and I had to rent a mac in the cloud to compile for IOS (when Robovm was officially supported, don't know about how it's done now)). I am now considering Godot for my next game because it is free and runs on Linux.