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I'm just going to put this out there. Game engines have a lot of similarities with the problems in Robotics. Given an array of on-board sensors you need to bui
by adamd_shieldai 10y ago
I'm just going to put this out there.
Game engines have a lot of similarities with the problems in Robotics. Given an array of on-board sensors you need to build a model of your environment, plan through it, behave intelligently, and network information with other robots or human users. Furthermore to validate the product you need a simulation environment and engines like Unreal are starting to be used to do so (https://github.com/Microsoft/AirSim https://github.com/Microsoft/AirSim). High performance code is key to making it all happen in real time and C++ is the native tongue.
I work at http://shield.ai/ http://shield.ai/ and we're building these robots today. Our mission is to reduce American and civilian casualties to 0 by 2030 in ground combat. If you're interested - here's my email adam.dorwart [at] shield [dot] ai