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There is only one "draw call" in D3D12, ID3D12GraphicsCommandList::DrawInstanced. Strictly speaking, DrawInstanced isn't even a call anymore, it is just part of
by microcolonel 10y ago
There is only one "draw call" in D3D12, ID3D12GraphicsCommandList::DrawInstanced. Strictly speaking, DrawInstanced isn't even a call anymore, it is just part of a recorded command buffer.
When they say draw calls, I imagine they mean that they added D3D12 command stream handling to the firmware on the GPU. It's arguably nonsensical to say "it’s designed to incorporate basic, oft-used DirectX12 draw calls into the GPU command processor itself".