3 ms·
Unity is fake 2D (locked orthographic 3D), and while it works for plenty of people there are plenty of reports of the tools being very difficult to use. Godot
by jameskilton 10y ago
Unity is fake 2D (locked orthographic 3D), and while it works for plenty of people there are plenty of reports of the tools being very difficult to use.
Godot has always been first and foremost a 2D focused engine, with 3D available if you want it. It's also far smaller and completely free (MIT) so you can make any changes you want at any level.
- eropple 10y ago> Unity is fake 2D (locked orthographic 3D) I don't use Unity, because throwing around vertex buffers isn't particularly difficult, but this is a pretty silly comment. Quads in an orthographic projection is what's done by literally every modern engine that's designed for any level of performance. "Fake" 2D is normal 2D in 2017. And, uh. It's what Godot uses too.
- parenthephobia 10y agoIt's not obvious to me what the difference between "real" and "fake" 2D is. What is hard to do in Unity because its 2D isn't "real"?
- eropple 10y agoI think those were unrelated complaints. The hallowed purity of 2D is weird to me, but Unity's tooling being hard to use certainly resonates.
- 31h 10y ago2D is a special case of 3D. If you only want to do 2D then a 2D API is going to be simpler than a 3D API. There's a whole mess of parameters and transformations that just go away.