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My reasoning is that since it made it into the guidelines, some people believe that it's not a UX anti-pattern :)
by miloszpp 9y ago
My reasoning is that since it made it into the guidelines, some people believe that it's not a UX anti-pattern :)
- smt88 9y agoGoogle isn't some all-knowing authority on UX/UI. In fact, their UI is pretty terrible for most applications. It's hard to tell what you can or can't click. There are hidden controls everywhere. You can decide to blindly follow standards or do some real user testing and see how well your UI works for people. Stand over someone's shoulder while they use it for the first time and see how quickly they figure it out. Do some A/B testing. For the record, the UX/UI community in general had a lot of negative reactions to Material when it was introduced: https://medium.com/tech-in-asia/material-design-why-the-floating-action-button-is-bad-ux-design-acd5b32c5ef https://medium.com/tech-in-asia/material-design-why-the-floa... https://medium.freecodecamp.com/material-design-and-the-mystery-meat-navigation-problem-65425fb5b52e https://medium.freecodecamp.com/material-design-and-the-myst... http://blog.usabilla.com/flat-design-going-far/ http://blog.usabilla.com/flat-design-going-far/ http://www.matthewmooredesign.com/almost-flat-design/ http://www.matthewmooredesign.com/almost-flat-design/
- miloszpp 9y agoThank you, it's really helpful. I have very little experience with UX so I decided to start by sticking to the guidelines. But what you are saying makes a lot of sense and I will definitely look into doing some tests with real users.