5 ms·
An Ingenious Video Game That Looks Like It Was Designed by a Third-Grader
- rms 19y agoI played the beta a while ago on my tablet PC; it was clever, a good concept, but kind of buggy and not that fun. Maybe it's gotten better since then.
- thorax 19y agoI'm a huge fan of this sort of game. If interested, you should also check out Phun: http://phun.cs.umu.se/wiki http://phun.cs.umu.se/wiki Not crayony or goal-oriented, but a lot of the same physics sandbox concepts. Oh, and you can download it right now.
- r7000 19y agoTo see Phun in action, do a search on youtube. The (mostly) Japanese rocket makers are especially fun to watch.
- mynameishere 19y agoNice and moody. The problem with gameplay seems to be: You have to move your circle around my drawing boxes half-way on top of it, thus launching it. Not too clever.
- brent 19y agoIt looks like a crayon version of working model 2d from a decade ago.
- mhb 19y agoBut will probably cost a few thousand dollars less. http://workingmodel.design-simulation.com/WM2D/index.php http://workingmodel.design-simulation.com/WM2D/index.php
- moog 19y agoThere's also a version for the jail broken iPhone. There's a nice level where the objects on the screen will slip and slide around as you twist and turn the iPhone.
- dustineichler 19y agoI loved it personally. Inspired actually. Submit more links like this.
- thorax 19y agoI submitted it a while back, but it didn't get as good reception. http://news.ycombinator.com/item?id=122548 http://news.ycombinator.com/item?id=122548 I think adjectives are necessary in the title to convey how cool it is, maybe.
- pchristensen 19y agoPlus the Slate article explained it well.
- huhtenberg 19y agoThis game looks simple on the surface, but it must have some interesting physics code inside. This reminds me of a tool that was developed by ParaGraph back in 90s (the same company that developed handwriting recognition for Apple's Newton). Their app allowed creating TrueType characters by drawing a simple raster image. This is stunningly impressive if you consider that TrueType is essentially defined by geometric splines. Converting raster image into a set of curves is an extremely unobvious thing to do, but on the surface the whole thing looked quite ordinary and trivial. Same thing with Crayon Physics - trivial on the surface, but complex on the inside. And this is what's impressive about it.
- barrettcolin 19y ago> it must have some interesting physics code inside. You can check it out for yourself: http://box2d.org http://box2d.org. You can also download several of the Game Developers Conference presentations given by the original author here: http://www.gphysics.com/downloads http://www.gphysics.com/downloads An enterprising chap has also ported the original C++ code to Flash: http://box2dflash.sourceforge.net http://box2dflash.sourceforge.net
- mosburger 19y agoThis game kinda reminds me of Sierra's "The Incredible Machine" back in the 90's, where you created a ridiculous Rube Goldberg thing to solve a puzzle. I spent hours on that game. This is like that, except it has realistic-looking physics, and you can create all the parts of the machine by drawing them. It looks cool!
- juanpablo 19y agoI've played it on the iphone and it's unexpectedly addictive.
- tonyvt2005 19y agoVery cool. Reminds me of the LineRider game.
- jcromartie 19y agoI applaud the author's innovation, but I have to take issue with the recent trend of physics-engine-as-gameplay. I'm not sure if I'm too cynical (I can enjoy this game for a while) but I just don't find them fun in general. Phun (no pun intended) isn't really a "game" to me, it's more of a software toy. I think it might be because realistic rigid-body physics are still fairly novel in games, and seeing realistic reactions in-game is inherently satisfying for some reason. I think we'll see a continuing rise in the number of "physics-based ______" formula games, followed by a sharp decline.
- gibsonf1 19y agoIt looks very similar to the MIT whiteboard physics sketching app. http://www.youtube.com/watch?v=NZNTgglPbUA http://www.youtube.com/watch?v=NZNTgglPbUA
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- youngnh 19y ago"Gears of War II will take several years, hundreds of people, and tens of millions of dollars to create." I read that it was actually 10 programmers working on the Unreal engine and tools and 20 artists doing something with their efforts for 2 years. They did have a $10 million budget, though.