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Easily apple. Flash would add a layer of functionality alone that they cant duplicate with other mobile aspects. Very small games for instance. Flash isnt ga
by poppysan 19y ago
Easily apple. Flash would add a layer of functionality alone that they cant duplicate with other mobile aspects. Very small games for instance. Flash isnt gaining a new audience with the iphone. All of those folks have a computer with a web browser ---> thus flash installed.
- misterbwong 19y agoI kind of see it in the opposite way for the same reason. Adobe wants to expand their base in the mobile space but Apple doesn't want it to undermine their stranglehold on rich iPhone applications. Why buy Tetris (*or equivalent) from Apple when you can get the same thing for free with Flash?
- e1ven 19y agoI have to entirely disagree with you; Apple could have Flash on the iPhone trivially if they wanted it- Adobe has begged to port it, and is trying to find legal ways to do it once the 2.0 firmware ships. There is no obviously legal way, however, as Apple bans all code which can run or compile other code. It would be irrational for Apple to support Flash on the iPhone, for several reasons. While performance and drain on battery life are certainly factors, I believe that the stronger element is that Apple wants to own the development environment. Currently, if you want to develop for the iPhone, you need to use Apple's APIs, and Apple's runtime.. You can choose either Web development (Safari Touch), or Native Development (Cocoa Touch), but either way, Apple owns the process. Adobe wants Flash on the platform for the same reason that Sun wants desperately to port Java- Controlling the Dev environment gives you tremendous control over the future of the platform.