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I'm thinking of games, really. The ones I'm most familiar with had certain performance-critical parts written in assembly, with the bulk of the connective code
by khedoros1 10y ago
I'm thinking of games, really. The ones I'm most familiar with had certain performance-critical parts written in assembly, with the bulk of the connective code written in C. I suppose it depends on the definition of "written in C".
- pjmlp 10y agoSo not C at all, that was a common practice in Basic and Pascal as well. Those languages were the "Unity" of the 80 and 90's. Real games were 100% Assembly. This only started to change with the adoption of Watcom C, as it could generate relatively good code and use a DOS 32 bit Extender.