3 ms·
Yes, I suspect its the implementation of the canvas object thats the bottleneck here. An implementation of sub-objects (eg. sprites) on the canvas along with a
by al_james 16y ago
Yes, I suspect its the implementation of the canvas object thats the bottleneck here.
An implementation of sub-objects (eg. sprites) on the canvas along with a dirty area only rendering algorithm would go a long way to bridging the gap.