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Vrml was really bad, everything was static and you couldn't do anything but look around and click. And I think you're right about the hype, but wrong on the nu
by ino 9y ago
Vrml was really bad, everything was static and you couldn't do anything but look around and click.
And I think you're right about the hype, but wrong on the number of potential users. You didn't need special hardware for vrml.
- shellac 9y agoOnly VRML 1.0 was static. VRML 2.0 and VRML97 included animation and events (user and time triggered). As I recall you could program fairly rich behaviours using java or javascript, with collision detection.