2 ms·
Yep, exactly! I was in pretty much in the same boat as you, and almost every project we got or worked on ended up coming from other contracting companies that w
by mungoid 10y ago
Yep, exactly! I was in pretty much in the same boat as you, and almost every project we got or worked on ended up coming from other contracting companies that were in over their head.
I think that right there is the biggest issue of contracting companies, because their sales people and account managers will over-promise, get the contract signed and then the PM's and developers will have to work extra hours to make up for it. Leading to rushed, poor quality software. And ultimately they get absolutely no credit for the work because the company that hired them claims the credit.
I actually left that company last year to get out of the chaos and do my own freelancing, but that even led into the exact same issues. Since I'm not a super-mega-rockstar freelancer, if i wanted to make ends meet financially, I would have to over-promise to bring in enough work. But now, it is just me so I have to work 12 hours a day anyway to make clients happy.
Honestly I think aspiring game devs would be better off just making and sell games they enjoy until they can bring in enough money to sustain them. Possibly even making a hit game that starts their own company. Hopefully one that does not contract out work ;-)