3 ms·
I haven't read the article but I do have my two cents to add toward the subject of game development hiring. Going into college I had the dream of eventually wo
by otachack 10y ago
I haven't read the article but I do have my two cents to add toward the subject of game development hiring.
Going into college I had the dream of eventually working at Blizzard or some other big video game company. However, I ran into articles about studios of beloved games hitting misfortune (Sierra, Westwood Studios, etc.) from either bankruptcy or being bought out by bigger game companies. I also read articles on how former big studio employees were being dumped at the end of projects. You can see Hideo Kojima as a latest example.
There is, however, a silver lining. All, if not most, of the tools for developing software are out there to use for free or with doable licensing which usually rely on sales of the developed game. Unity, Unreal being big, powerful game engine examples while Gamemaker or even straightup IO libraries like SDL being on the other side of the spectrum.
With these tools, coupled with various distribution methods like GoG, Steam, eShop, itch.io, or just straight binary hosting, indie developers have been killing it in the video game space when it comes to creativity and originality. There is the problem of the door for entry being a bit too open and so you tend to see a lot of vaporware, clones, bad games, or even alpha/beta games that seem to just stagnate due to feature creep or other misfortunes. But there are gems being put out that even surpass the crap AAA companies put out.
I see former workers of big companies ditch or get laid off from their former employer to start their own gig or join one. It's exciting to see what they come up with and which ones succeed.