4 ms·
> Type restrictions aren't really a problem Did you ever seen AAA game source code? > You must not have played any Bethesda titles. I've played. Most bugs I'
by lossolo 10y ago
> Type restrictions aren't really a problem
Did you ever seen AAA game source code?
> You must not have played any Bethesda titles.
I've played. Most bugs I've seen were logic errors, doesn't matter which language you would pick.
- mmstick 10y agoThis is just outright denial. Bethesda titles are rife with segmentation fault galore. Even their most recent titles suffer the same terrible CTDs as all of their previous titles.
- lossolo 10y agoI am talking from my experience, I do not recall any segfaults in fallout 4 and elder scrolls oblivion.
- llde 10y agoWhat? Cannot talk about Fallout 4 but Oblivion (and Skyrim and Morrowind) was full of CTDs bugs. Some of them are fixed in EngineBugFixes(http://www.nexusmods.com/oblivion/mods/47085/? http://www.nexusmods.com/oblivion/mods/47085/?) or the Oblivion Script Extender (as the SetLevel bug). Don't you know that the background SpeedTree laoder thread has a potential for a data race that can cause random CTDs in the Wilderness? Or the Corrupted SpwanPoints bug? Or calling GetAlarmed on a NPC without AI package. Or the internal heap manager with it's race conditions?